AI Insights · Timothy · October 2021
Top 5 Paid Games in Portugal Q3 2021 Performance
Discover the performance trends of the top 5 paid games on the unified platform in Portugal during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable shifts in the performance of the top 5 paid games in Portugal on the unified platform. Here’s a closer look at how My Child Lebensborn LITE, Geometry Dash Lite, Pou, Pepi Hospital: Learn & Care, and My Town: Police Games for kids performed.
My Child Lebensborn LITE saw a significant decline in weekly downloads from 10.3K at the beginning of July to around 1.6K by the end of September. The app's weekly revenue also experienced a downward trend, starting at $498 and dropping to $170 by the end of the quarter. Active users followed a similar pattern, decreasing from 16.1K to 3.2K over the same period.
Geometry Dash Lite maintained a relatively stable performance with weekly downloads fluctuating between 2.8K and 1.9K. Revenue peaked at $90 in early September but generally hovered around $50-$80 throughout the quarter. Active users remained consistent, averaging around 44K, with a slight dip to approximately 41.2K by the end of September.
Pou showed a steady download rate, averaging about 2.2K downloads weekly. Revenue saw a notable increase from $56 at the start of July to $137 by mid-September, before stabilizing around $77. Active users remained robust, peaking at 64.7K in late August and ending the quarter at 57K.
Pepi Hospital: Learn & Care experienced a modest increase in weekly downloads, reaching a high of 1.4K in mid-August before dropping to around 911 by the end of September. Revenue remained low, peaking at $42 in early August and declining to $2 by the end of the quarter. Active users grew slightly from 7.2K to 7.1K throughout the quarter.
My Town: Police Games for kids saw an upward trend in weekly downloads, peaking at 1.1K in mid-September. Revenue remained minimal, with occasional spikes, peaking at $15 in early July. Active users increased steadily from 3.9K in late June to 5K by the end of September.
This data, sourced from Sensor Tower, provides a snapshot of the performance trends of these top games. For more detailed insights, visit Sensor Tower.